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Our flagship product, and the fullest expression of everything below: a learning management system where a course is a campaign, a module is a path, and an assessment is an investigation. AI-assisted authoring lets one instructor produce a term of narrative curriculum, and the game layer carries the pedagogy rather than wrapping a reward shell around it. It ships on web, iOS and Android.
Surrealdente builds gamified, AI-integrated learning applications. RPGLMS is our product: a learning management system where a course is a campaign, a module is a path, and an assessment is an investigation. The company is founder-led, and the design comes out of published education research.
Avatars, progression, parties, and quest structure built as the pedagogy itself. Character customization and animation run on Rive, so a learner can see their own progression.
Assessment and narrative generation that stays inside a curriculum map: standards-aligned quiz and reading generation, adaptive difficulty, and grading of open responses. A teacher reviews and revises everything the model drafts.
Campaign and path structure, gated progression, content nodes, multiple assessment types, and analytics an instructor can act on.
Flutter and web front ends, Serverpod back ends, and one design system shared by both. RPGLMS ships on this stack: the same design language behind the apps, the marketing site, and the docs.
RPGLMS is our own product and the fullest expression of that work: a learning management system where a course is a campaign, a module is a path, and an assessment is an investigation the learner reports back on. AI-assisted authoring lets one instructor produce a term of narrative curriculum; the game layer is the pedagogy, not a reward shell around it.
It ships on Flutter and Serverpod, with a shared design system that keeps the app, the marketing site, and this one visually identical — the same seven-shade palette and component library render all three.

Founder
Ed.D. in Curriculum and Instruction, emphasis in Online Learning — Kansas State University
Dillon researches gamified intervention design, K-12 online learning, and STEM learning experiences, including a randomized controlled trial of a gamified prevention program. He built RPGLMS on that work: the cohort structure, the investigation-and-report assessment loop, and the AI-assisted authoring that lets one teacher produce a term of curriculum. He writes the Flutter app, the Serverpod backend, and both websites.

Support & Outreach Coordinator
Dual B.S. in Biology and Chemistry, minor in Spanish
Megan leads outreach to learning communities evaluating RPGLMS, manages and audits the in-app support queue, and organizes the action research programs run in active classrooms. Schools evaluating RPGLMS talk to her first, and she stays their contact through the pilot. She came to RPGLMS from managing laboratories and research clinics with an emphasis on in-patient care.

AI, Art & Gamification Consultant
Founder, No Fun Studio — New York City
Jimmy advises on AI integration, art and animation direction, and gamification workflows. He is an interaction designer and creative director who shipped apps to millions of users for HP and Adidas, then founded No Fun Studio in New York, which builds cross-platform games and combined physical-digital experiences.
The founder's research record — publications, the open textbook, and the grant work — is on the Founder page.
RPGLMS runs in classrooms, schools, and districts. For district-wide deployments, org-managed Realms, SSO, or volume pricing — or for research partnerships built around learning outcomes in live classrooms — we would like to hear from you.
If what you have in mind doesn't fit a standard plan, write anyway.
Bringing RPGLMS to a school, district, or training program? We'd love to hear from you.
gus@surrealdente.comEnterprise deployments, research partnerships, and anything that doesn't fit a standard plan. More about Surrealdente.